Youtube Tutorial: http://www. youtube. com / watch? v = P1RT81kW2×8http: / / www. youtube. com / watch? v =- 8eLQIwVHKsTutorial Overview: A successful logo should be a professional and functional. This could be the first piece of someone who sees the image on a society, should make a positive impression. So yes? Ll share my techniques and experience in designing logos in the wings. I use hiking in the fundamental decisions, such as, for example, contain information in any size and direction of the logos, and if the corporate identity, television production, publishing Web. I show how to create a model and work with the line type and color. Also animation techniques and case preparation for printing, television production, discusses web publishing. How to integrate and bridge the gap between 6 software is my goal in this tutorial. I am going to Adobe Photoshop, Autodesk Maya, Adobe Illustrator and Adobe After Effects, Adobe Flash and Adobe Dreamweaver. Themes: Quick exploration SketchingLogo ModelingProducing Logo Logo for several illustrators approachAnimation animation format CompositionWeb chapters production and animation: Part 101: Intro Goals02: 1 Level Sketching ideas03: Modeling, texturing, lighting, rendering and detailed design. 04: Put the logo in Layout05: Illustration stage06: Stage 2 Animated Part 207: Composition and finalize animation Exporting HD08: 3 Web Production09 Stage: Final Design, animation into an HTML page. Details: 01: Intro GoalsIn the first phase is also our objective to work before we know who exactly we should do to start. We will use our logo in preparation for printing, television production and web publishing to be ready. Design as an apprentice, I always wondered, what is the best method for the design, or something of that logo. It is obvious that you can use different methods for the same logo, but the quality of results could be using the method you use. 02: 1st Section ideasThen the process of drawing your ideas whirling begins. It matters little whether the sketch resembles a monotonous voice, you ideas are a little lower on a blank page yet. I have compressed. Just try to find ideas and concepts with a balance. What I mean with the balance of our logo must be balanced physically in our design. Imagine, if you create this logo in real life with clay or wood and try to put it on a flat surface must be stable balanced. Once I put some ideas on paper you can scan them and immerse yourself in your image editor of choice if you want. I use Adobe Photoshop for this one. The method that I could be completely used to create logos or be different from someone else, so what method will probably be felt. The end result is reduced by a number of resources that use the operating system in different views. 03: Modeling, texturing, lighting, rendering and detailed design. ModelingFor something non-organic bending the subject of this tutorial, it is advisable to use polygonal modeling, if you look at the quality. Polygon Modeling has always fascinated me especially with the precision it provides the production of industrial designs and flexibility. The good thing about Autodesk Maya is that it is both a powerful system of NURBS and a multi-optional NURBS to polygon conversion offers dialogue where we can through our extensive NURBS model with conversion a polygonal object with the required number of surfaces. The objective of this course is a practical guide for the beginner to provide polygon modeler, which he / she can practice the basic methods of making through a more complex object. Of course, this guide is not all orders polygon, but most of them. Now, observe and contemplate the picture sketched above for a moment, try to view from the front, the front view: this is the crucial point in the production of the logo. We will first start with a set of primitives for different parts logo. I’m a ball (polygon) area, then 4 twisted cubes. To make twisted cube in Maya, it’s just simple. Imagine a cube then go to the panel Deformer and get the number of rotation. After 1 rotation Cube duplicate 3 times to 90 degrees. Then put them together in the facilities of the region. It represented my idea exactly. I have a point in this logo, I want the ground to represent the word red cubes and 4 show how twisted it can be saved paste. The next step is the division of the editor of mental ray approximation to create panel. I want to make the division as N 2. 000 points for sure give me a good mesh smoothness and whenever I can go back and make changes in how low-poly. TexturingThe texturing stage is the most important. Anyone who has worked with 3D structures, knows that each texture has advantages and disadvantages. We see that the shading Lambert absorb light. So we know the shadow phong it reflects light with angels and other features, instead of shadow Blinn. So my logo 3 times with 1 shadow Blinn, 2 with shading and Phong mia_material. In this way, we mention that we use the image in 3 different characteristics, so we take May 3 for use in subsequent steps. RenderingLet lighting and talk about lighting. I use this scene 9 lights. Our goal is to light, how to use a minimum number of space and light point for all direct and indirect sources of light for a new logo. You are 8 fires light district and 1 point. The fire area has 8 very low intensity. I also have the color of white light. In this technique, we use Global Illumination and Final Gather. Last step in lighting and rendering is the logo in 3 different images, each image with a different color to make. 04: Put the logo in Layoutlets for Adobe Photoshop and open the 3 files that we exported from Maya. In fact, I like the image to export. TIF images. Among the 3 images and put them together with Adobe Photoshop, they blind. I glare overlay mode. Then finish by company name and the legend. I also simulate a shadow behind the logo. Give me look good. In this phase, if u want this logo to represent the client or u have with your boss. This is fair enough. 05: Illustration stageFor I first submitted this tutorial someone were to ask me. . . u hay now created the logo is good, but do u think she is ready to be printed on a large scale, such as billboards?. . It’s actually a very good question, because for sure we need the logo to be in everything ready to print to television production to the production site, because we agree on statge1. So I will start giving u my approach, as our logo as a vector export (progressive) format. We go back to Maya and model of the logo use and export to illustrator of different types. I have to Maya Vector and I have a certain tolerance likeCurve options and levels of detail until the end with different versions of the logo. 1, with dark colors, bright colors and wired ACCS? | All the vectors, we can export it in a file and then import AI Adobe Illustrator. U can easily find that our logo is now ready for use in printing elements, of course, if we need in the elements of higher pressure immense billboard or print. We have now completed Phase 1, which is to create a 3D logo ready for print production. 06: 2nd Section animationOkay. . . We are holding. We go back to Maya and begin animating our logo. I begin with the preparation of my online time with 72 frames. This gives me 3 seconds (24×3 = 72). Animate the ball to shrink to shrink, until the stop. Then reversed during the 4 twisted cubes I animate in 360 digress. Thus, it is for me a very nice effect. So what we have now world shrinks and 4 cube rotation. I think it looks good to me now. Of course, I am in the timeline and read images fast, slow, reverse, etc.. . Check to see if something looks funny or out of the scene. We now have 72 images we do. PNG image sequence. And take a look at the animation when you have finished doing so. 07: composition of the animation and finalize Exporting HDSo we can conclude with 72 sequences of PNG images. If u think composition to ensure that we think about Adobe After Effects. You can import 72 images directly into Adobe After Effects, but in this tutorial, I have to convert this sequence 1 MOV file with QuickTime. So I open Quick Time and then open the image sequence and save it as a MOV file. So let’s import the MOV file in Adobe After Effects and the starting composition. The first effect is that I used is self-level effect. It is only the logo looks good and has a deep look. I also checked other effects such as splashing and bouncing and I’m left with the splash animation 3D. I do a radial gradient for the bottom-up, I look nice when animating the logo. So I am, what I find myself with nowLet make our MOV file Adobe After Effects, and finally the composite logo and well ready for production TV happy. 09: 3rd Production Web After we have our composite MOV file, you may think, the web animation. In fact, Adobe Flash is the solution. First, I prepare for my stage in Adobe Flash 640X480, as we make our files and also prepare the timing and rate of 24 fps. Now we are ready to import our animation file. But the MOV file has an enormous size, and we should not use the Web. It does not load too much time. So I think to convert this file into the FLV file with Adobe Flash CS3 Video Encoder. Start coding, and we now have a small FLV file. To import the FLV file and check in Adobe Flash. When everything looks good, and the small size, the only problem is looping frames. So I add a behavior ActionScript animation when he is ready to be finished (1 game). So, our file is now ready for the release of Adobe Flash, we finish with the file containing HTML, Flash SWF file. 10: Final Design, animation into an HTML page. The last step of our entire tutorial is to render the HTML in Dreamweaver and in the middle to open the Flash object (SWF) and we can sort Welcome to Red secure site and is now ready for production site.

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